Chris Anderson is the Editor in Chief of Wired magazine,
and founder and chairman of 3D robotics, a company that manufactures autopilots for remote control of amateur
unmanned aerial vehicles. He has a
solid background as an editor (Nature, Science, The Economist), and is the
author of several books and a technological visionary. His latest book,
Makers, (Crown
Business Books, Random House, 2012) subtitled The New Industrial Revolution
(sound familiar?), like the Peter Marsh book I wrote about in my posts of
October 1 and 4 (title
The New Industrial Revolution), speaks of the
changes that things digital will cause in the world of manufacturing. It was
fun reading the two back to back, because although both authors predict great
changes, Marsh comes across as British thoughtful, while Anderson comes across
as-----the Editor in Chief of Wired magazine. He is clearly a good writer, and
very knowledgeable of the digital
world, but although the book is a
fun read, and thought provoking, I found it to be a bit over the top, both in
his sense of timing for the changes he predicts, and their extent.
Computers and associated equipment have made great inroads
in everything from the gathering of marketing information for the design of products,
through the design and manufacturing processes, to marketing and sales. But the first computer I came in
contact with was in the early 1960’s, when I at the Jet Propulsion Laboratory, It was a large IBM mainframe that
helped us with structural analysis and other such tasks. That was 50 years
ago. So such developments as
Computer Aided Design, Computer Controlled Machining centers, and Big Data did
not happen instantly.
Among those who study the history of technology, it is often
said that new technologies require 50 years to develop into something
approaching their final stage. I
think that is an understatement in the case of digital electronics, and that
present developments, although heady indeed, are far from the final answer. The proliferation of companies, web
information, and various levels of fun and games on the internet will settle
down, and the quality will increase.
Many internet activities, both software and related hardware, are still
catering to early adopters. I am
relatively new to social networking, but of the people I am linked to, only a
few are very active, admittedly some hyper. And in my opinion, the internet is definitely accumulating
junk, perhaps exponentially, which is inevitable as long as it costs nothing to
put information on it, and there is neither an incentive to delete anything,
nor people responsible for doing so.
In particular, while reading his book, I wondered about the
enthusiasm that people like Anderson have for the democratization of design,
in which each of us, equipped with our powerful low-cost 3d printers and
easy-to-use CAD system, are going to design and make our own products, backed
by crowd sourcing, which will then allow us to launch brilliantly successful
businesses. Certainly so-called
additive manufacture will play an increasing role in the manufacture of prototypes, parts best made by the process, and small runs of parts. But simply being able to shape our
own parts on a computer and
manufacture them, does not make us good designers. Such things as emotional response to products, human and
cultural fit, taste, and good judgment about such things as serviceability and
lifetime are important. Both
intrinsic and extrinsic knowledge are needed, and one gains them through time
and experience. And perhaps there
is a bit of talent involved.
Nor is handling any sort of funding or successfully starting
a business as straight forward as many would like. There is an unfortunate tendency for people who have been
successful in such things to sound the “jump in, the water’s fine” call, and
not talk about the sharks.
I have probably always been what Anderson defines as a maker,
although I lean toward hardware (see photo of my wife's new ant). I have quite a bit of experience with
design and manufacturing in both industry and academia and consider myself a good designer of
things with which I have had experience. But I have also put in many hours working
with cars, and when it comes time for a family car, I would rather a large
company with an outstanding track record produce it for me. And if purchasing a
chair for my living room, I would rather choose among products designed by
people with a lot of practice at making comfortable ones (not me), and unusual visual sensitivity. Also, individuals cannot produce things
such as airplanes, highways, oil tankers, or high speed trains. Perhaps not even high quality smart
phones or wrist watches. Or for
that matter, athletic shoes or socks. I believe the common saying that
design is a team sport, and outstanding teams usually have outstanding players.
And I don’t think mass production is going to go away. It will be increasingly automated
(unless unions return) and it will include more flexibility, but as
Anderson admits, there is great benefit to the costs that can be achieved by
investing in tooling which will be used to produce a large number of identical
copies, and quality can be obtained through large numbers. And there is my favorite justification
—the convenience of using products by people other than the designer.
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